Retro Wreckage is a playable Midway Arcade level in LEGO Dimensions, that is available with the purchase of 71235 Level Pack.
Level Pack Plot[]
Your favourite retro Midway Arcade characters have escaped from their games and the Gamer Kid needs your help to put them back where they belong!
Walkthrough[]
Citizen in Peril[]
In the Paperboy bonus area, he is seen trapped underneath a large tree. You will need a character or vehicle with the Digging Ability to find the LEGO Bricks needed to build an axe to get him out of there.
Rule Breaker[]
- 204,000 Studs
Abilities needed to complete the Level 100%[]
- Grapple Ability
- Magic Ability
- X-Ray Vision Ability
- Master Build Ability
- Fix-It Ability
- Sonar Smash Ability
- Drone Mazes Ability
- Target Ability
- Digging Ability
- Gyrosphere Switches Ability
- Flight Dock Ability
- Cargo Hook Ability
- Speed Ability
Section One[]
Upon starting the level, the player has to approach Gauntlet's Merlin, who explains to Gamer Kid the dilemma that has unfolded, that the characters from the Midway Arcade game library have been possessed by the evil forces that have slipped through into the world. Once the dialogue is finished, the player has to confront the possessed G-6155 Spy Hunter which can be done by either using the Invulnerability Ability, any special attack or using a vehicle to ram it down. When the possessed Spy Hunter breaks down into pieces, a quick prompt will take the player into the build manual for the G-6155 Spy Hunter to rebuild from, and the vehicle will be used for much of the duration of the level if the player wishes to do so. An accelerator switch appears and the player will need to use a vehicle with the Accelerator Switches Ability to unlock an Arcade Dock hidden behind an abandoned burger stand. The player will have to build the Arcade Machine to utilize the Arcade Dock Ability and beat the Spy Hunter game (minimum points to beat is 8000 pts) to continue the level. By beating the game, the player will unlock one of the six red lights for a closed-off elevator and unlock the other sections.
Section Two[]
When entering the Joust segment on the right of the starting area, the player has to help the Gamer Kid in beating the possessed Joust Knight and Joust Ostrich by quickly stepping on the dance pads of the arcade games loosely based on Dance Dance Revolution with the help of the Super Speed Ability, which reveals another Joust Knight and Ostrich who then attacks the other Knight and Ostrich, leading to both of them getting defeated by each other and forming another Arcade Dock for Joust (minimum points to beat is 1000 pts). Once beating the game, it will unlock another of the red locks on the elevator. From this room, you can also continue to the boiler room downstairs.
Section Three[]
Upon entering the boiler room, you will notice there is a possessed Defender ship floating in one portion of the room and a possessed Sprint Car running amock. For the spaceship, you will have the Gamer Kid to switch to the Laser Ability to break down the gold boiler parts to set the ship free, and it will begin blasting around and hitting certain places, which includes a cracked wall for which Gamer Kid will have to use the [[:Category:|Super Strength Ability]] to build a vehicle ramp in order to defeat the Defender ship. For the Sprint Car, you will need to use the Laser Ability to get the parts needed to build a Stop Sign, a stack of green oil barrels and a mini-ramp to take down the Super Sprint car. After taking one of the rogue vehicles down, a Arcade Dock for Super Sprint or Defender will appear from them to play (minimum requirement to beat Super Sprint is complete Level One., while the minimum points to beat Defender is 2000 pts). Once beating the games, each will unlock one more of the red locks on the elevator. In this room, the player has to switch to Gamer Kid's Stealth Ability to pass the security camera to reach the door to the next portion of the level.
Section Four[]
When reaching the next portion of the boiler room, the player is confronted by the possessed characters of Gauntlet who then proceed to attack them. The player will have to beat them up to unlock another Arcade Dock for the game Gauntlet (minimum points to beat is 3000 pts). Once the game is beaten, this will unlock another red lock.
Section Five[]
When reaching the Robotron area left from the starting area, the player will encounter the possessed Robotron Hero and will have to defeat him three times before he falls apart, forming the Robotron 2084 Arcade Dock (minimum points to beat is 10000 pts). Once the player/Gamer Kid beats the game, they will unlock another red lock on the elevator.
Once all the six locks of the elevator have been cleared, the player can use the elevator to go to the rooftop of the Coin-Op Arcade.
Section Six[]
Once reaching the rooftop, the player will need to turn on the power to power up the Arcade Dock for Rampage. This soon follows up with a cutscene of Gamer Kid unexpectedly turning into Rampage's George while the player has to play Rampage to end the level (minimum requirement to beat is complete Level One).
Transcript[]
Main article: Retro Wreckage/Transcript (page does not yet exist)
Trivia[]
- Some of these Classic Arcade Games are Robotron 2084, Joust, Gauntlet, Super Sprint, Rampage, and Spy Hunter. (In fact, these are the very games played during the level.)
- According to the LEGO Dimensions bulletin board, the entire premise of the level began due to Lord Vortech's actions causing dimensional damage, thus bringing the game characters to life and corrupting the G-6155 Spy Hunter.
- Additionally, you can hear Lord Vortech laughing at the end of the level.
- This is the third Level Pack Level that doesn't have any major boss fight, the other two being Back to the Future! and The Mysterious Voyage of Homer.
- In the basement, you can hear a noticeable portion of the Super Mario Bros. Underground theme.
- The oil barrel pieces needed to fight the Super Sprint car is located behind a Toobin' poster that the player must use the Laser Ability on.
- Alongside Aperture Science and Sonic Dimensions, the story of this level has a connection to LEGO Dimensions. Interestingly enough, these levels were all from level packs.
- This is the only level that doesn't take place in its respective dimension, as it doesn't resemble any dimensions seen in the game, possibly meaning that this takes place in the 'real world' while the dimension in All Your Bricks Are Belong To Us was actually a pocket dimension inside that world.